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Morvek
Coming soon
A crowned king standing above a medieval valley at dusk, castle on the hill behind him.

Coming soon on Steam

Morvek

A browser medieval RTS where every fight becomes a lesson.

Command a realm from a tab when the game ships. Then open the battle and see the decision that turned it — Chess.com energy for real-time strategy.

The craft

Four directions

  • Browser RTS

    Built to open in a tab — no install to learn the craft when Morvek ships. The conversion now is a Steam wishlist, not a play button.

  • Battle analysis

    Post-match review of the fight you just lived. Timings, turning points, the call that cost the game. Get better after every session.

  • Medieval chaos, up to eight

    Session-based war, not an MMO. Friends, rivals, and eight-seat havoc — then a match you can actually finish and study.

  • Decisions that compound

    Eco, army, map. Beginner-friendly from the first village, with a skill ceiling that rewards people who stay.

The look

Art of the realm

Paintings from the game’s own art direction, then live captures of a village, a fight, and the post-match review.

  • Concept art: a crowned king leading lion-bannered infantry at sunset.
    To battleConcept art
  • Concept art: a king on a cliff above a river valley and castle at dusk.
    The realmConcept art
  • Concept art: an isometric medieval village with palisade, mill, and farms.
    The settlementConcept art

From a match

  • Morvek in-game: an early Dark Age village with a town center, mill, and a villager chopping wood.
    The settlementIn-game
  • Morvek battle HUD: red and blue armies clashing at a keep, with a warning that the base is under attack.
    BattleIn-game
  • Post-match analysis in Morvek: a timeline of the fight and a key moment titled Close but expensive trade, with match advantage moving from 66% to 70%.
    Battle analysisIn-game

Be on the list when Steam opens.

A medieval RTS for the browser, with a post-match analysis layer. Coming soon.